Created by Stefan Kogl, and inspired by the architecture of the ancient Incans, RUMIS - or “stones” - uses your spatial awareness and critical thinking skills as you try to outwit your opponents while building historical Incan structures - a Pyramid, Tower, Stairs, or a Wall.
Each player starts with eleven different wooden Rumis 'stones' of one particular colour. Then you begin, one stone at a time, playing your stones and blocking your opposition. Everyone is trying to ensure they have the upper-hand, because when nobody can play anymore, the player with the most stones visible from above is the winner! Try to use up all your stones though, because any left over at the end count against your score!
The image on the left shows a completed game using the Stairs scenario, both Green and Blue have got 12 faces showing, whoever had used up the most pieces would be the winner.
One of the easiest ways to explain the appeal of the game, is to describe it as 3D Tetris. The fun and tactics lie in working out which pieces your opponents have left, and then adjusting your strategy to block them in!
It's also a great game for ganging up on someone.
The game was invented in Switzerland and has been a big hit in North America. The original wooden edition has been available in the UK since July 2005, and a new production run will be available in 2006. There are still some copies of the original available from Coiledspring.
You can download The Volcano, an additional board [.pdf], or download the instructions for the US Version [.pdf], published by Educational Insights.
To download the PDF's click on the link with your righthand button and then 'save target as'.
Read more about the game at BoardGameGeek [BGG], or read the full BGG review [open in new windows].
